Driftproof

Read the test. Try the question.

hyperframes-animation

The prompts and scoring guides used to test hyperframes-animation, with each report’s findings and limits.

heygen-com/hyperframes

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

About this skill and its measurements

The task

timeline

Link to this task

Written responses only. No tool execution, installed dependencies, media generation or cloud services are tested.

What we asked

Do not use tools, access the network, write files, run commands or install anything. Answer only in text using the supplied facts. Propose a short heading reveal and card entrance for a seekable HyperFrames scene. The preview must support jumping to any time.
The scoring guide
Driftproof-authored text-only evaluation, not an author-supplied benchmark or an installed-tool test. Source heygen-com/hyperframes/skills/hyperframes-animation/SKILL.md at c4440dfb200def5e0c0afee938778f05b5985039; SKILL.md SHA-256 b35f1f8eff68e9ff480a5d5d343a1bf5a40ebb7d0d9be20b0b980cfdb36047f3; README SHA-256 3e8f26d5e35c6a8c32c661bf1439443d8eee332eedc9bf1a32bfe3dc417c218e. Score only the written answer. Award 0.25 for each fully satisfied criterion, 0 otherwise; sum to a score from 0 to 1. 1. Use a single paused timeline 2. Choose a small set of appropriate motion rules 3. Keep motion deterministic under seeking 4. Avoid wall-clock timers or independent autoplay

Pass threshold: 0.75.

Driftproof-authored from the pinned SKILL.md and README; no separate drafting model call.

Try it yourself

Paste the prompt into your own assistant, with or without the skill. Use the scoring guide to read the answer.

One try scored by hand is not a measurement.

Report 017: several answers per arm, each scored 5 times by a judge model. The report’s findings and caveats are below.

Report 018: several answers per arm, each scored 5 times by a judge model. The report’s findings and caveats are below.

Copying stays in your browser. Copies are never stored, counted or sent anywhere by Driftproof.

What happened on this task

Open a report to read its comparison and limits together. Beating the fake is not beating no skill.

Claude Sonnet 5.5Report 017 · Read the task result

Against the same-length fake

timeline (clearly higher): with the skill 0.983333 plus or minus 0.028868; with the same-length placebo 0.828571 plus or minus 0.118523.

Against nothing

timeline (too few answers to tell): with the skill 0.983333 plus or minus 0.028868; without it 0.84 plus or minus 0.124499.

  • What we tested. Report 015's twenty skills on Sonnet 5.5, each against no skill and against a same-length text from a fixed corpus, judged by Haiku 5.5.
  • Beating the fake is not beating no skill. Where the fake scored below no skill, beating it does not mean beating no skill; each row shows both readings.
  • What it does not show. It does not show how these skills do beyond three text tasks each, written by Driftproof for Report 015's twenty skills from the Skills.sh snapshot of 2026-10-17, on Claude Sonnet 5.5 judged by Claude Haiku 5.5.

Driftproof collected several answers per arm. A judge model scored each answer 5 times.

Claude Haiku 5.5Report 018 · Read the task result

Against the same-length fake

timeline (too few answers to tell): with the skill 1 plus or minus 0; with the same-length placebo 0.907143 plus or minus 0.113389.

Against nothing

timeline (clearly higher): with the skill 1 plus or minus 0; without it 0.78 plus or minus 0.171756.

  • What we tested. Twenty skills on Haiku 5.5, each against no skill and against a same-length text from a fixed corpus, judged by Haiku 5.5, the same model.
  • The judge is the target's model. The judge uses the same model as the target. Self-grading may favor its own model's answers.
  • Beating the fake is not beating no skill. Where the fake scored below no skill, beating it does not mean beating no skill; each row shows both readings.
  • What it does not show. It does not show how these skills do beyond three text tasks each, written by Driftproof for the twenty skills from the Skills.sh snapshot of 2026-10-17, on Claude Haiku 5.5 judged by Claude Haiku 5.5.

Driftproof collected several answers per arm. A judge model scored each answer 5 times.

The task

runtime

Link to this task

Written responses only. No tool execution, installed dependencies, media generation or cloud services are tested.

What we asked

Do not use tools, access the network, write files, run commands or install anything. Answer only in text using the supplied facts. An existing scene uses Lottie; the task is to fix its seek behavior. Which guidance should be consulted, and what property must be checked?
The scoring guide
Driftproof-authored text-only evaluation, not an author-supplied benchmark or an installed-tool test. Source heygen-com/hyperframes/skills/hyperframes-animation/SKILL.md at c4440dfb200def5e0c0afee938778f05b5985039; SKILL.md SHA-256 b35f1f8eff68e9ff480a5d5d343a1bf5a40ebb7d0d9be20b0b980cfdb36047f3; README SHA-256 3e8f26d5e35c6a8c32c661bf1439443d8eee332eedc9bf1a32bfe3dc417c218e. Score only the written answer. Award 0.25 for each fully satisfied criterion, 0 otherwise; sum to a score from 0 to 1. 1. Route to the Lottie adapter 2. Connect playback to the composition timeline 3. Check repeatable seeking 4. Do not replace the renderer merely because another is familiar

Pass threshold: 0.75.

Driftproof-authored from the pinned SKILL.md and README; no separate drafting model call.

Try it yourself

Paste the prompt into your own assistant, with or without the skill. Use the scoring guide to read the answer.

One try scored by hand is not a measurement.

Report 017: several answers per arm, each scored 5 times by a judge model. The report’s findings and caveats are below.

Report 018: several answers per arm, each scored 5 times by a judge model. The report’s findings and caveats are below.

Copying stays in your browser. Copies are never stored, counted or sent anywhere by Driftproof.

What happened on this task

Open a report to read its comparison and limits together. Beating the fake is not beating no skill.

Claude Sonnet 5.5Report 017 · Read the task result

Against the same-length fake

runtime (clearly higher): with the skill 0.7 plus or minus 0.093541; with the same-length placebo 0.1375 plus or minus 0.085391.

Against nothing

runtime (clearly higher): with the skill 0.7 plus or minus 0.093541; without it 0.266667 plus or minus 0.132916.

  • What we tested. Report 015's twenty skills on Sonnet 5.5, each against no skill and against a same-length text from a fixed corpus, judged by Haiku 5.5.
  • Beating the fake is not beating no skill. Where the fake scored below no skill, beating it does not mean beating no skill; each row shows both readings.
  • What it does not show. It does not show how these skills do beyond three text tasks each, written by Driftproof for Report 015's twenty skills from the Skills.sh snapshot of 2026-10-17, on Claude Sonnet 5.5 judged by Claude Haiku 5.5.

Driftproof collected several answers per arm. A judge model scored each answer 5 times.

Claude Haiku 5.5Report 018 · Read the task result

Against the same-length fake

runtime (clearly higher): with the skill 0.414286 plus or minus 0.134519; with the same-length placebo 0.0375 plus or minus 0.047871.

Against nothing

runtime (clearly higher): with the skill 0.414286 plus or minus 0.134519; without it 0.175 plus or minus 0.086603.

  • What we tested. Twenty skills on Haiku 5.5, each against no skill and against a same-length text from a fixed corpus, judged by Haiku 5.5, the same model.
  • The judge is the target's model. The judge uses the same model as the target. Self-grading may favor its own model's answers.
  • Beating the fake is not beating no skill. Where the fake scored below no skill, beating it does not mean beating no skill; each row shows both readings.
  • What it does not show. It does not show how these skills do beyond three text tasks each, written by Driftproof for the twenty skills from the Skills.sh snapshot of 2026-10-17, on Claude Haiku 5.5 judged by Claude Haiku 5.5.

Driftproof collected several answers per arm. A judge model scored each answer 5 times.

The task

template

Link to this task

Written responses only. No tool execution, installed dependencies, media generation or cloud services are tested.

What we asked

Do not use tools, access the network, write files, run commands or install anything. Answer only in text using the supplied facts. A requested scene already matches a complex brand-reveal template. Explain when a blueprint is appropriate and how it differs from atomic rules.
The scoring guide
Driftproof-authored text-only evaluation, not an author-supplied benchmark or an installed-tool test. Source heygen-com/hyperframes/skills/hyperframes-animation/SKILL.md at c4440dfb200def5e0c0afee938778f05b5985039; SKILL.md SHA-256 b35f1f8eff68e9ff480a5d5d343a1bf5a40ebb7d0d9be20b0b980cfdb36047f3; README SHA-256 3e8f26d5e35c6a8c32c661bf1439443d8eee332eedc9bf1a32bfe3dc417c218e. Score only the written answer. Award 0.25 for each fully satisfied criterion, 0 otherwise; sum to a score from 0 to 1. 1. Use the matching blueprint for multi-phase choreography 2. Describe atomic rules as smaller building blocks 3. Keep the same seek-safe timeline contract 4. Avoid loading unrelated templates without need

Pass threshold: 0.75.

Driftproof-authored from the pinned SKILL.md and README; no separate drafting model call.

Try it yourself

Paste the prompt into your own assistant, with or without the skill. Use the scoring guide to read the answer.

One try scored by hand is not a measurement.

Report 017: several answers per arm, each scored 5 times by a judge model. The report’s findings and caveats are below.

Report 018: several answers per arm, each scored 5 times by a judge model. The report’s findings and caveats are below.

Copying stays in your browser. Copies are never stored, counted or sent anywhere by Driftproof.

What happened on this task

Open a report to read its comparison and limits together. Beating the fake is not beating no skill.

Claude Sonnet 5.5Report 017 · Read the task result

Against the same-length fake

template (clearly higher): with the skill 0.933333 plus or minus 0.028868; with the same-length placebo 0.6 plus or minus 0.05.

Against nothing

template (clearly higher): with the skill 0.933333 plus or minus 0.028868; without it 0.5625 plus or minus 0.075.

  • What we tested. Report 015's twenty skills on Sonnet 5.5, each against no skill and against a same-length text from a fixed corpus, judged by Haiku 5.5.
  • Beating the fake is not beating no skill. Where the fake scored below no skill, beating it does not mean beating no skill; each row shows both readings.
  • What it does not show. It does not show how these skills do beyond three text tasks each, written by Driftproof for Report 015's twenty skills from the Skills.sh snapshot of 2026-10-17, on Claude Sonnet 5.5 judged by Claude Haiku 5.5.

Driftproof collected several answers per arm. A judge model scored each answer 5 times.

Claude Haiku 5.5Report 018 · Read the task result

Against the same-length fake

template (clearly higher): with the skill 0.878571 plus or minus 0.11127; with the same-length placebo 0.533333 plus or minus 0.143759.

Against nothing

template (clearly higher): with the skill 0.878571 plus or minus 0.11127; without it 0.6125 plus or minus 0.110868.

  • What we tested. Twenty skills on Haiku 5.5, each against no skill and against a same-length text from a fixed corpus, judged by Haiku 5.5, the same model.
  • The judge is the target's model. The judge uses the same model as the target. Self-grading may favor its own model's answers.
  • Beating the fake is not beating no skill. Where the fake scored below no skill, beating it does not mean beating no skill; each row shows both readings.
  • What it does not show. It does not show how these skills do beyond three text tasks each, written by Driftproof for the twenty skills from the Skills.sh snapshot of 2026-10-17, on Claude Haiku 5.5 judged by Claude Haiku 5.5.

Driftproof collected several answers per arm. A judge model scored each answer 5 times.

Words with a dotted line link to the glossary, where each is explained in plain words.